You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider, or that there are zero Outsiders in play.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing how many pairs of evil players are sitting next to each other.
Each night, learn how many of your two living neighbours are evil.
Each night, choose two players. You learn if either is the Demon. One good player is a red herring.
Each night, learn the true character of the player executed today.
Each night, choose a player (not yourself). They are safe from the Demon tonight.
If you die at night, choose a player. You learn their character.
The first time you are nominated by a Townsfolk, that Townsfolk is executed immediately.
Once per game, during the day, publicly choose a player. If they are the Demon, they die.
The Demon cannot kill you.
If only three players live and no execution occurs, your team wins. If the Demon attacks you, the Storyteller may choose a different player to die instead.
Each night, choose a master. Tomorrow, you may only vote if your master votes.
You think you are a Townsfolk, but you are not. Your ability does not function.
You might register as evil and as a Demon, even if you are not.
If you are executed, your team loses.
Each night, choose a player. They are poisoned until dusk.
Each night, you see the Grimoire. You might register as good and as a Townsfolk.
If there are five or more players alive and the Demon dies, you become the Demon.
There are two extra Outsiders in play.
Each night, choose a player. They die. If you kill yourself this way, a living Minion becomes the Imp.